Camera Matrix Visualizer
Pipeline:
P
=
K
[
R
|
t
]
x_img
=
P
·
X_world
World coords
→
Extrinsic [R|t]
→
Camera coords
→
Intrinsic K
→
Pixel coords
Presets
Default
Wide Angle
Telephoto
Top-Down
Dutch Angle
Skewed
Intrinsic Matrix K
Focal Length
fx:
fy:
Principal Point
cx:
cy:
Skew
skew (s):
Extrinsic: Rotation R
Pitch (X):
Yaw (Y):
Roll (Z):
Extrinsic: Translation t
tx:
ty:
tz:
Intrinsic K
Rotation R
Extrinsic [R|t]
Projection P = K[R|t]
World View (orbit to explore)
Camera View (what the camera sees)